Card Game Read and Do the Action

Alphabet Soup: Place plastic letters in a bowl. Split up flashcards by their kickoff messages. Each student draws a letter from the bowl and so finds the flashcards associated with that letter. (Submitted by Lori Supernaw)

Alphabet Moving ridge: Dissever the a-z flashcards among all your students.  Put students in a line and play the ABC song.  As it plays each pupil must concord up their respective alphabet flashcard.

ESL Kids Flashcards

ESL Kids Flashcards

Flashcards for ESL Kids

Over 1,500 printable flashcards right here on ESL KidStuff.
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All flashcards are made specifically for teaching English to children.
They are quick to find and easy to print.

B

Backs to the Lath Game: This i is adept for higher level kids.  Make ii teams and stand up one South from each squad in forepart of the lath, facing away from it.  Place a flashcard flick on the lath (e.1000. "hamburger") and the students have to explain that word to their team fellow member (e.m. you can buy information technology in McDonalds, it's got cheese and ketchup in it).  The offset S out of the two standing in front of the board to guess the word wins a point for his/her team.

Basketball: Students accept a shot at the trash can/box/etc.  Starting time show a flashcard to S1.  If s/he answers correctly and so s/he can accept a shot at the basket.  If the S gets the ball in the handbasket so southward/he wins ii points.  If the S hits the handbasket without going within and so due south/he wins one point.  The person who gets the most points is the winner.  This tin too be played in teams.

Basketball Menu Line-Up: This game is like basketball game but more educational.  Place 2 lines of several cards.  You need two players and a handbasket far away.  To shoot the handbasket from far abroad is hard so the players need to say the card and make their way closer and closer to the handbasket.  When they experience that they can throw and hit the basket, they brand their endeavour.

Battleship: Age: 4+, Level: All levels, Target: Vocabulary, Phrases, Listening and Conversation.  Brand a grid.  The size of the grid depends on the number of students and the time limits of the class.  Basically the students pick a grid reference, as " A1" or " B7"and then yous reveal the carte.

Bean Purse Toss: Lay out flashcards face up down up the floor.  Students toss the bean bag and identify the flashcard it lands on.  (Submitted past Betty).

C

Grab me if you tin can: Have students sit in a circumvolve. Subsequently reviewing the called set of flashcards, place them in a pile in the heart of the circle. Accept the first card and testify it to everybody. Have one educatee walk effectually the exterior of the circle saying words from the specific field of study – like fruits or days - while touching each student's of the circle on the head. When the "magic" word is said, the student whose caput is touched at that time, must stand up and chase the student who touched them effectually the circle. The first 1 to sit down in that spot remains seated and chooses the side by side "magic" word. The student continuing begins over again; "Sunday...Mon…"

Charades: Have a South come to the front of the grade and show a FC or whisper a word to that S.  The South then acts out that discussion and the first S to estimate tin can be the next actor.  This works very well with action verbs. Variation: divide the form up into teams - the commencement S to estimate wins a signal for his/her team.

Concentration: You need ii sets of flashcards for this game.  Identify both sets face down on the floor.  Students take turns in turning over 2 cards (saying the cards aloud).  If the cards match then the S keeps the cards.  If the cards are different the cards are turned dorsum over once again in their original places.  The S with the most pairs at the terminate of the game is the winner.

Concentration 2: Level: requires bones reading.  Brand a set of cards.  On half of them put a picture of a theme related subject (for instance trunk parts, food, piece of furniture etc) on the other half put the word relating to each flick (ex. olfactory organ, mouth, lips, centre...).  Laminate if possible.  Identify all cards face down on the table.  The commencement player turns two at a time (or three for the very young) over to match the word to the picture.  If it matches the actor can keep the pair if non, the cards are returned and and so next player goes.  These cards can also exist used so that a kid or team but matches the words to the pictures.

Cantankerous the River : Place flashcards on floor in winding manner.  Each represents a stepping stone in the river, as students must say word/phrase/question/etc in order to stride on it and cross the river!  (submitted by Michelle Chiliad).

ESL Kids Worksheets

ESL Kids Worksheets

Worksheets for ESL Kids

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D

Darts: You need a magnetic dartboard (you can make it inexpensive $one stores). Place flashcards on the board and number them. Divide grade into 2 to 4 teams. Then ask, "What'due south film number iii?". If the student answers correctly so s/he may throw a sprint for points. You can too say the vocabulary word and take students point instead of speak if their are younger or at a more basic level.  (Submitted by Tania Bibbo).

E

Easy Hard: You need at to the lowest degree 20 cards to play which yous divide into two piles confront downwardly:
An Easy and a Hard pile.  Give each team 50 points from start.  Pick a student and ask if they would like an easy or a hard card, also ask how many points they would similar to risk on knowing the answer: Easy 1-5 and Hard five-10.

F

Fast as rabbits: Teacher puts some flashcards on the board. So a pair of students go to the lath facing the flashcards. Teacher says words (from the flashcards) and the 2 children must touch on the right flashcard as fast equally they can. The winner is who touches more flashcards get-go.  (Submitted by Paco Santos Juanes).

Fish: Earlier this game you need to have the students in pairs draw and cut out a motion-picture show of a fish for each pair.  While they are doing that put 2 parallel lines of tape on the floor a few meters autonomously.  Have students play in twos - each student behind a different line.  Instructor shows S1 a flashcard and asks what information technology is.  If the South answers it correctly due south/he can accident once to propel the fish forward.  Next, Teacher asks S2.  The S who blows the fish over the tapped line is the winner.

Flashcard Fun: Hold up a flashcard and elicit the answer from a South.  Students can win the flashcard if they answer correctly.  The Due south with the most flashcards at the finish is the winner.

Iv Corners: Teacher hangs a flashcard (iv in total) in all 4 corners of the room. I Due south is called to stand up in the middle with his/her eyes closed and counts to x while the other students scramble to one of the iv corners.  At the count of ten, the South in the center shouts "Cease" and picks one corner by naming it'south corresponding flashcard. The students in that corner are "out" and must sit down downwardly. Continue game until but i pupil remains; he/she is and then "it" (the counter in center).  (Submitted by Sister Soco).

ESL Kids Lesson Plans

ESL Kids Lesson Plans

Costless Lesson Plans

Lots of gratis lesson plans to impress correct here on ESL KidStuff.
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All lesson plans are fabricated specifically for education English to children.
They are also accompanied by lots of materials.

G

Give Me Game: You can employ with flashcards or objects.  Elicit the different flashcards you accept.  Then place all the flashcards around the classroom.  Once the students have collected the flashcards (they'll probably do their best to hide them in their pockets, etc.) teacher says "Requite me a (bus)".  The Southward with the (bus) flashcard should approach the teacher and hand it to him/her: "Here you are".  Avoid having the flashcards thrown dorsum to you as they tin can go anywhere and takes a long time to finish this game.

Guessing Question Game: This is adept practise for request uncomplicated questions. Teacher hides any flash carte behind his/her back and students endeavor to approximate what the object is by asking questions: "Is it a dog?", "Is it a brawl?", "Is it a book?", etc. until they guess the flashcard.  (Submitted by Nagwa).

H

Hint Animal Game: As a review of animals flashcards, teacher holds some cards without showing any to the students.  Then the instructor tells the kids that they are going to receive 3 hints, and so they demand to listen carefully. For example: 1. I am xanthous. 2. I have long hair. 3. I am strong. Who am I? Well, a lion of course!  You tin can go far in deferent levels depending on how much English yous employ or which vocab you utilize.

I J

Leap On It: Spread out flashcards on the floor and have students stand at one end of the room.  Shout out a card and the students have to find the card and leap on it. The offset S to do this wins a bespeak. Variation: Brand 2 teams for a relay race.  The first 2 students effort and jump on the flashcard first to win a point for their squad.

ESL Kids Songs

ESL Kids Songs

Songs for ESL Kids

Downloadable songs to pay in your lessons available right here on ESL KidStuff.
Take a look here.
All songs are fabricated specifically for didactics English to children.
Just download and play in your lessons.

K

Karuta: Lay flashcards on a table or the floor, picture side upwardly. Teacher calls out the word/phrase/etc. and students compete to be the first person to catch or touch the card. If they touch on it, they go along it. Game continues until all cards accept been picked upwardly. (Submitted by Blythe Musteric)

Keep the in Order: Each student has a set of cards (pictures with names) like to the teacher. The teacher places his/her cards in a particular order in two or three rows, and so practice the students post-obit instructions. Teacher starts calling the cards in pairs so that the ii cards named change positions. Make a few changes in this style (don´t let students see the changes, they must follow them only by listening carefully). Subsequently, the teacher calls a pupil to say the cards in order. If all the cards are well placed the student can lead a new game. Students dear the game and learn a lot of vocabulary.  (Submitted by Amparo AndrĂ©s)

L

Lightning Flashcards: Teacher stands at front of grade with flashcards.  Students form two teams continuing in a line.  Two students go first and face away from the teacher. Instructor says one.2.3. What is it? and students apace plough effectually and the first Due south to telephone call out the correct answer wins a point for their team (skilful for review of vocab).  (Submitted past Laurie Pich)

Line Truthful or False: Put a line of record on the floor and designate 1 side "True" and the other "False".  Hold up a flashcard or object and say its word.  If students recollect that you have said the correct word they leap on the True side, if not they bound on the Fake side.  Incorrect students sit down out until the next game.

Grand

Musical Flashcards: Students walk around some flashcards in a circle every bit some music is playing.  When the music stops teacher shouts out a flashcard and the students must race to footstep on that carte.  The commencement S to step on it keeps the carte du jour (one point) and the game continues.

Musical Chair Alphabet: Place chairs in the form of musical chairs with alphabet flashcards placed on them. Beginning the music when the music stops the students selection up their flashcards and have to read the sound on the flashcard. The child who is unable to read is out of the game. (Submitted by Farah Najam)

ESL Kids Flashcards

ESL Kids Flashcards

Flashcards for ESL Kids

Over i,500 printable flashcards right hither on ESL KidStuff.
Take a look here.
All flashcards are made specifically for pedagogy English to children.
They are quick to find and easy to impress.

N O

Ostrich Game: This game is really expert fun.  Y'all need some clothes pegs.  Pair upwards students and peg a card onto each South's back.  Both students face up each other with easily behind backs waiting for instructor to shout "Go!".  At this point they must try to discover his/her partner'south hidden flashcard without letting their partner meet theirs.  When the S finally sees his/her partner's carte du jour s/he has to shout it out to become the winner.  The students wait like ostriches when playing this game.

Over-nether:  Line up the kids in two teams. Requite the two kids at the front each a wink carte. When you lot say become, the first in line says the word and passes the f/c over their head, the next kid says the word and passes the card under between their legs, the next child over, and then under, etc. The last child in line races to the front to mitt the f/c to the teacher and says the discussion. The first team to do so gets a indicate.  (submitted by Sarah Litwin-Schmid).

P

Paper Rock Pair of scissors: A good vocabulary game.  Teach students the new vocabulary (E.thousand. clothes, colors, animals, etc.).  Spread the flashcards in a row on the floor. Dissever students into two teams. Accept students walk on the cards from the opposite sides repeating the vocab just learned. When they are continuing on the last card from their end the teacher says "ane... 2.... 3" and the students take to put their hand in front in the course of paper or scissors or the rock. Pair of scissors cut the paper, newspaper covers the stone and rock intermission the scissors. Repeat the activeness with each student from dissimilar teams.  The winning students can play again.  (submitted by Reena Unterreiner-lal).

Laissez passer: Sit the students with yous in a circle.  Instructor holds up a flashcard or object and says its name (e.g. "Pen").  Instructor passes it on to the side by side S who also says its name and passes it on to the adjacent Due south. Variations: change directions, speed rounds, take many objects going round at the same time.

Pictionary: Good for reviewing vocab.  Pick a S and prove him/her a flashcard motion-picture show or whisper a word into his/her ear.  The Due south draws the motion-picture show on the board and the start S to guess the picture show gets to draw the next picture.  This can likewise exist played in teams with a point system.

Motion picture Recognition Game: Have all the students stand up at one end of the room and the teacher in the middle.  Concord upward one picture flashcard and students come forwards and whisper the word in the T'south ear.  If correct they can go over to the other side of the room.  Students can have every bit many guesses as they like.

Q

Quick Peek: Teacher holds a flashcard with the picture facing towards him/her.  Teacher quickly shows it to the students for a quick peek.  The S who guesses the card wins a signal.

R

Race Track: Lay out the flashcards like a race track with a kickoff and finish line.  Students play in pairs or teams.  S1 rolls a die and moves a counter along the rail.  The S must say the flashcard landed on and if wrong must move back to the original position. Variation: put in some 'throw once more' cards (east.1000. brightly colored cards) and a nominate a 'crash' number on the die (e.k. if a educatee throws a half-dozen they crash and must stay where they are and miss a turn).

Whorl that Dice: Split up class into 2 to four teams. Place flashcards on lath and number them.  Younger Students: Teacher says: Point to the ______. S should point to that carte du jour. If correct then S rolls dice for points. If wrong Due south gets assistance from team.  Older Students: Teacher says: What's pic number 4? Due south says the vocabulary word. If right and so Southward rolls dice for points. If incorrect Due south gets help from squad.  (Submitted by Tania Bibbo).

Rope Spring: yous need a rope for this one!  Have students stand up behind each other in a line.  Hold a rope (accept a Due south concur the other end) at a height that the students should be able to jump over.  On the other side of the rope spread out some flashcards or objects and a box.  Call out the proper noun of one of the flashcards/objects to the offset Southward.  S/he has to jump over the rope, pick up the correct flashcard and put it in the box.  For other rounds you lot tin hold the rope down low, and then students accept to crawl/whorl under.

Southward

Shopping: This can be used with a wide range of flashcards (food pictures work well).  Gather all the students and show them all the flashcards you lot have.  Ask a S "What do you want?" (or maybe "What would yous like?" to college levels).  The S should reply (e.g. "a hamburger, please").  Teacher then says "Here yous are" and the South finishes with "Thank you".  At the terminate collect the objects past playing the 'Give Me' game.

Slam: Sit the students in a circle and place some flashcards in the middle of the circle.  Tell students to put their hands on their heads.  Teacher shouts out the give-and-take of one of the flashcards and the students race to affect information technology.  The South who touches it first get to keep the object.  The S who has the almost flashcards at the end of the game is the winner.

Slow motion: Instructor holds a pack of flashcards with the pictures facing towards him/her.  The final card should be turned effectually then information technology is facing the students but is hidden as it is behind the pack.  Slowly pull the flashcard up inch by inch and then the students can merely encounter role of the flashcard.  Equally the picture is slowly revealed students try and guess what it is.  The showtime Southward to gauge correctly keeps the menu (for 1 point). Variation: To make it a niggling more hard plow the flashcard upside down.

Snap: You demand 2 sets of flashcards all shuffled together.  Sit the students in a circle and deal out all the cards to the students.  S1 places down a card in the middle of the circumvolve and says the discussion aloud, followed by S2 placing his/her card down to form a pile.  At some point 2 identical cards may be placed on top of each other and the students race to slam the pile and shout "Snap!".  The Southward who slams last takes the pile.  Students should endeavour and lose all their cards.  The terminal Southward left with all the cards is the loser.

Speed lines: Take the students in 2 lines facing the teacher.  The first students in each line are the players.  Show a flashcard and the starting time student to correctly name it is the winner.  These 2 students then get to the back of their respective lines and you repeat the process with the next two students.  If both students say the name of the card together let them quickly Janken to determine the winner.  A very of import ingredient is the speed.  Have lines of unequal number so that on progressive rounds the students are playing with different people. This manner you don't have to worry about pairing slower students with quicker ones.

Spin the Bottle: Sit down students in a circumvolve with a canteen in the center.  Teacher spins the bottle.  When information technology stops spinning the South it is pointing to is shown a flashcard and asked to say what it is.  If the reply is right so that S tin can spin the bottle.  This is a practiced vocab review activity.

ESL Kids Craft Sheets

ESL Kids Craft Sheets

Craft Sheets for ESL Kids

Over 50 printable cut & paste craftsheets right hither on ESL KidStuff.
Take a look here.
All craft sheets are made specifically for teaching English to children.
Just print and use in your lessons.

T

Tic Tac Toe: Identify nine flashcards (representing words, phrases, questions, etc) face downwards and numbered (or letters of alphabet) on a large taped grid on the floor.  Students  telephone call out number or letter to see flashcard. South or squad with correct response claims that space with an 10 or O.  (submitted by Michelle One thousand).

Touch on: Place flashcards around the room and take students run around the classroom touching the flashcards that instructor orders them to practise (due east.thou. "Touch the car" "Bear on the wheel" "Touch on the passenger vehicle").

Tornado: Supplies: flashcards (pictures or questions on 1 side, numbers on the other), 'Tornado Cards' (flashcards with numbers on one side and a tornado flick on the other).  Stick the numbered cards on the lath with either pictures or questions on the back (depending on the historic period grouping) facing the lath. Also include 6 Tornado cards and mix them in with the picture cards. Students and then cull a number card. If they answer the question correctly then their team can draw a line to draw a house. If they choose a tornado bill of fare and so they blow downwardly their opposing teams part drawing of a business firm. The commencement team to draw a business firm wins.  (submitted by Emerge Lloyd).

U

Upwardly and Downwards: You need 2 sets of flashcards for this game.  Give each of your students a flashcard from one set up.  Teacher keeps the other set.  Accommodate the students and then that they are all sitting downward.  Teacher holds upward ane flashcard and the S with the aforementioned flashcard stands up and says the discussion and then sits down again.  Play the game at a fast pace so that students are standing up and sitting down rapidly. Variation: Give each South 2 or 3 flashcards.

Uncover: Later the vocabulary has been thoroughly taught sit down and slowly expose a flashcard until someone can guess what it is. Reward everyone equally they will tend to approximate at the same fourth dimension. (Submitted by: Gregory Stein)

5

Vanishing Flashcards Game: place a number of flashcards in front of the students.  Requite them a few moments to memorize the pictures and then tell them to shut their optics.  Have away one of the flashcards and then tell the students to open their eyes once more.  The offset S to judge the missing flashcard tin can win that flashcard (for ane signal) and take away a flashcard in the next round.

Vocabulary Tunnel: Make a tunnel for students to crawl through. Instructor stands at 1 end and holds up a flashcard for the first S to say.  Later on the S says the correct give-and-take, due south/he tin can go through the tunnel.  Then hold upwards a flashcard for the next S.  (submitted past Kim Horne).

Due west

Window Game: Yous can just practise this if your classroom has a window that you lot can stand exterior of and look into the classroom (don't try this on the 10th floor!).  Model kickoff: stand the students in front of the window and go out of the room.  Wave to them through the window and silently mouth some words (so information technology seems like they tin can't hear yous through the glass).  Look at a flashcard and then mouth the discussion a few times.  Go back in and the S who first tells you the word yous were maxim tin have a turn.

ESL Kids Flashcards

ESL Kids Flashcards

Flashcards for ESL Kids

Over one,500 printable flashcards correct here on ESL KidStuff.
Take a wait hither.
All flashcards are made specifically for teaching English to children.
They are quick to find and easy to impress.

X Y Z

Zoo Game: This is a fun activity for immature learners on the topic of animal noises.  Later teaching the animals and their noises sit each South in a unlike part of the classroom and assign them every bit unlike animals (to get in clearer yous tin give each S a flashcard of the creature they are representing).  Walk around the room and talk to each S, who tin can only reply every bit an animal.  Due east.one thousand. Teacher: "Hello Yumi", S1:"Moo! (cow).  Teacher: "What'due south your name?" S2: "Roar!" (lion).  Teacher: "How are you, Kenta?" S3: "Bow-wow!" (domestic dog).

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